Free Download Games Parasite Eve 2 (mediafire)
Parasite Eve is an action role-playing game with many horror elements.  Movement in the various environments is free. Movement in the "world  map" (which is a map of Manhattan) is limited to specific destinations.  Upon the player walking over a "hot spot," there's a chance of a random  encounter. Each time the encounter occurs, the likelihood of the battle  reoccurring decreases. Enemies materialize suddenly and though there is  no shift to a separate battle screen, the player is bound within a  perimeter of unseen barriers until the battle is over, either by  defeating all enemies or using the Escape command.In battle, the game  uses a pausable real-time combat system, much like Square's Vagrant  Story (2000). In Parasite Eve, the player has an "Active Time Bar" (ATB)  that sets the time for every turn to take action. While waiting for her  turn, the player character Aya can be moved around to dodge enemy  attacks. Upon each turn, the player may choose between attacking with  their equipped weapon by pressing the attack button, using PE (Parasite  Energy) for defense, assistance, or attack, using items, changing weapon  or armor, or escaping the battle. If the player chooses to attack, the  battle briefly pauses, and a dome/sphere symbolizing the range of the  weapon appears,allowing the player to target an enemy within range. If  the enemy is outside of the range, the shot is likely to fail. Even if  the shot lands, the damage will be less than normal. When the player  decides to use Parasite Energy, they must choose from the menu the  desired PE skill. The same goes for weapon, armor or items; however, if  the player should choose to escape, experience will be lost. Parasite  Energy is slowly recharged over time.When not in battle, the player has  the option of altering the weapon and armor attributes and effects with  tools and super-tools.The player selects the "tune-up" option, choosing  the weapon that will be altered and the weapon from which the attributes  or effect will be taken. One of the principal RPG elements of the game  is that experience-based levels are present. Each time the player's  level increases, his/her attributes go up and BP (Bonus Points) are  given. These points can be distributed to the ATB, item capacity, or  attributes of a weapon or armor.  
 
 
 
          
      
 
  
 
 
 
 
 
 
 
 
 
 
 
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