Breath of Fire IV is a traditional console role-playing game with an overhead, isometric viewpoint. The game's camera can be manually rotated by the player up to a full 360 degrees in some instances, though unlike Breath of Fire III it cannot be tilted up or down. The game environment is rendered in full 3D, while characters are presented as two-dimensional hand-drawn sprites. While moving about the world, players can interact with computer-controlled characters and objects, gain knowledge on the world around them, and gather clues on how to advance the story. Each playable character is given a special "field skill" that can be used to destroy obstacles or solve puzzles outside of battles, which occur randomly in hostile areas or dungeonsThe "Master System" from Breath of Fire III returns, allowing players to customize each character by having them apprentice under different masters found throughout the world. Under their guidance, these characters may gain new skills and special statistic increases by fulfilling certain tasks, such as participating in a certain number of battles, or finding specific items. The fishing mini-game common to the rest of the series also returns, along with the village-building Faerie Town feature from the previous title that allows players to construct a special village that opens new features
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